It relies heavily on custom waypoints, taking a good look at GCW's options is advised (specifically how to use previous/next waypoint controls). This feature is limited to actions that don't require equipment. Size of navsegs can vary greatly (usually between 5 and 30 meters). So a bot placed near a good cover can hold his position for a long time, place 2 of them and no one will pass.īots will go from a random cover to another in the navigation segment they're assigned to. They are identified by an icon on the left of a character's name.īots won't move at all, even if under heavy fire, and take back their position if pushed back.īots will keep their position but if they take too much damage, they'll withdraw for a moment and go back once their health has regenerated. To assign precise positions: place a mark, shout at a bot, and he'll go where the mark is. Support for GoonMod's Custom Waypoints (see more below).Fix all pathing issues of jokers so they never get stuck or despawned.Enhance path of all bots so they get to you faster.Add new behaviours to all friendly AI (see details below).This mod lets you issue various types of order to your AI teammates, including jokers.
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